My name is Josh Matsushima. I grew up in Huntington Beach, CA and graduated from the University of Utah with a bachelor's degree in Computer Science (emphasis on game development) in May 2020.
Now, I wish to apply my experience from past internships, school, and personal projects to contribute in the development of online enterprise applications!
An offline kanban website for visually managing workflows. Hackathon Honorable Mention.
Features functionality for dragging and dropping cards across boards, CRUD operations for boards, cards, and tags, tagging cards with color/text/emojis, and exporting data.
Created with a team of 3 using React, written in JavaScript.
Electron application/tool for Amazon Vine members which allows users to search and filter items.
Allows users to more easily find relevant items that they wish to review for "free".
(This is an actual problem with Amazon Vine, there are literally +10k items and you can't search them at all...)
A video game where you play as a zombie who must use their body parts to solve puzzles!
Features grappling with your intestine, destroying walls with your explosive eyeball, flying with inflatable lungs, and remotely controlling your detachable arm.
Created with a team of 11 using the Unity game engine, written in C#, and published on Steam.
Website that allows faculty to track the progress of learning objectives in classes at the University of Utah.
Features user registration, user roles, CRUD operations for users, objectives, classes, and courses, file upload attachments for learning objectives and profile pictures, modifying user roles, and profile pages.
Built using ASP.NET Core.
Python package for downloading and retrieving image data from nozomi - an image sharing website.
Reverse engineered via Javascript.
Published on the Python Package Index.
Python package for downloading trade data, achievements, and item information from the popular Rocket League trading website, Rocket League Garage.
Python package for downloading image bookmarks from Pixiv - a popular Japanese community for artists.
Uses the mobile API that I reverse engineered using mitmproxy.
Desktop spreadsheet application with online support - similar to Google Sheets.
Created on a team of 4 at the University of Utah.
Features formulas, exporting and import files, hotkeys, and concurrent users.
A re-creation of the "world's first video game" Spacewar! as a desktop application.
Created on a team of 2 at the University of Utah.
Additional features include multiplayer support and custom gamemodes.